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Rise of the tomb raider game length
Rise of the tomb raider game length








  1. #RISE OF THE TOMB RAIDER GAME LENGTH HOW TO#
  2. #RISE OF THE TOMB RAIDER GAME LENGTH PS4#

With Rise of the Tomb Raider, Crystal Dynamics has taken an "if it ain't broke." approach. It's not accurate to call them living worlds, but they're certainly brilliantly realised. Instead there'll be side objectives to complete and hidden areas to uncover. There's no rote progression either, no "pull lever A to open door B, move on". The level design is superb, with the puzzles that must be solved to progress spread through the entire space. From the traps that line their walls to the evidence of long-gone cultures, they're hauntingly real.īeyond the aesthetic, the tombs Lara explores here are bigger than anything in the previous game, and there's an almost palpable sense of foreboding when entering one. But more than that, they feel like they were once inhabited. The ruins and hidden temples Lara discovers are vast and stunning, delivering the level of eye candy you'd hope for. Rise is also an astoundingly pretty game, even in its harshest environments. It's not "new stuff for the sequel!", it's a considered application of improvements and refinements. Crafting factors in here too, with magnecite ore capable of being refined into explosives or shells.Īll these secondary systems enhance what was already there, without feeling like they've been added for the sake of it. Swappable at base camps - once again serving as save points and eventually fast travel hotspots - they can customise play, emphasising silent kills or enemy demolishing firepower. Lara doesn't just have one bow or one shotgun to choose from she'll acquire multiple armaments as you progress through the game.

#RISE OF THE TOMB RAIDER GAME LENGTH HOW TO#

After all the scrapes Lara got into last time, it makes sense she'd have figured out how to put together some field triage. One neat addition is the ability to make healing salves from leaves and herbs. It's not quite at Skyrim levels, where you can spend days harvesting berries or wildflowers to turn into potions, but it's deep enough to feel like a significant addition to the game. That in turn opens up new equipment available through a black market antiquities currency.Ĭrafting now plays a much bigger role, with materials found dotted around able to be turned into ammo or supplies. For instance, as Lara uncovers trinkets and treasures, her language proficiencies level up the more she learns, the more she can discover in the environment. All the combat, stealth, and navigation systems work as well as before, but Crystal Dynamics has layered more complex systems on top. Nothing is different, per se, there's just more to do, and more space to do it in.

#RISE OF THE TOMB RAIDER GAME LENGTH PS4#

In December, Sony revealed it had a major third-party exclusive of its own with Street Fighter V, which will be a PS4 and PC exclusive.What Rise does is build on the successful framework that already existed with the last game. Microsoft turned heads in August when it revealed that Lara Croft's latest adventure would only be available on Xbox One for a limited time. "Microsoft has always seen huge potential in Tomb Raider and they will get behind this game with more support across development, marketing and retail than ever before, which we believe will be a step in continuing to build the Tomb Raider franchise as one of the biggest in gaming.” “Yes, Microsoft will be publishing Rise of the Tomb Raider on Xbox," Square Enix's statement read. The publisher has not yet commented on whether this affects plans for a PlayStation 4 version. That also, in turn, suggests how far into the future the exclusivity period could last.Ĭurrently, both Microsoft and Square Enix are only saying The Rise of the Tomb Raider is a "holiday 2015" exclusive.Ī representative for Square Enix has told GameSpot that Microsoft is providing support across the entire development and publishing pipeline for Rise of the Tomb Raider. The deal also suggests how deep the agreement between the two companies has become, as well as how much of the publishing costs Microsoft is willing to shoulder in order to seal an exclusivity agreement. Microsoft's agreement to act as publisher likely means it will handle marketing and distribution costs which possibly could be a responsibility it has taken to help broker the exclusivity deal in the first place. The newest revelation sheds light on the finer details of The Rise of the Tomb Raider's timed exclusivity deal for Xbox One, but also poses questions about how future ports to other systems will be handled. Yes we are publishing Rise of the Tomb Raider.










Rise of the tomb raider game length